{"product_id":"bake-match-utility-renamer","title":"Bake Match Utility Renamer","description":"\u003cp dir=\"ltr\"\u003e\u003cem\u003eStop renaming high-poly parts one by one. Match every high to its low in seconds.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eBaking maps needs every high-poly piece to share its low-poly’s name: \u003cstrong\u003e\u003ccode\u003eTest_01_low\u003c\/code\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003ccode\u003eTest_01_high\u003c\/code\u003e\u003c\/strong\u003e. On assets with hundreds of parts, doing that by hand takes a lot of time.\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eHS – Bake Match Utility Renamer finds the right low-poly for every high-poly piece and renames them all for you, ready for Marmoset Toolbag, Substance Painter or any baker that matches by name.\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eSmart matching, not just bounding boxes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eSmart reading under the hood, so it can tell overlapping, nested and touching parts apart where simple bounding-box tools fail.\u003c\/li\u003e\n\u003cli\u003eHandles the tricky cases: pieces that poke slightly past their low-poly, sleeves and bands wrapped around a part, small details sitting on large parts, coaxial pins and caps, and low-poly blocks that only cover part of a high-poly piece.\u003c\/li\u003e\n\u003cli\u003eBuilt and tested on real production scenes with hundreds of parts.\u003c\/li\u003e\n\u003cli\u003eEvery match shows a confidence score. Uncertain matches are left untouched and flagged, so nothing is renamed by guesswork.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003ePreview before you rename\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eReview every proposed name in a results list, with mismatches highlighted.\u003c\/li\u003e\n\u003cli\u003eDouble-click any row to select that object in the scene.\u003c\/li\u003e\n\u003cli\u003eSee bounding boxes of the selected high and low objects right in the viewport.\u003c\/li\u003e\n\u003cli\u003eA progress bar shows the work on large scenes.\u003c\/li\u003e\n\u003cli\u003eWork on a selection, or the whole scene by layer.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eQuick rename tools included\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eRename the selection to any name in one click.\u003c\/li\u003e\n\u003cli\u003eAdd a prefix or suffix, or remove characters from the start or end of names.\u003c\/li\u003e\n\u003cli\u003eFind \u0026amp; replace any text in names, upper or lower case.\u003c\/li\u003e\n\u003cli\u003eAdd numbered suffixes (\u003ccode\u003e_01\u003c\/code\u003e, \u003ccode\u003e_002\u003c\/code\u003e…) with your own start, step, or remove them again.\u003c\/li\u003e\n\u003cli\u003eShow or hide all your \u003ccode\u003e_high\u003c\/code\u003e \/ \u003ccode\u003e_low\u003c\/code\u003e layers with one button.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eQuick Disclaimer\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNow don't expect every match to be perfect, there are situations where you will not get a match.\u003cbr\u003eAnd that's because the Low will not match the high in terms of geometry like for example your high is a cylinder but your lp is a half cylinder because maybe you deleted half for optimization purposes.\u003cbr\u003eSo it's best to rename before you do your optimization.\u003cbr\u003eI also explain this better in the video tutorial.\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eEasy to install\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eDrag the file into the 3ds Max viewport and click \u003cstrong\u003eInstall\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eAdd it to any toolbar with its own icon (Customize User Interface \u0026gt; HS_Tools).\u003c\/li\u003e\n\u003cli\u003eUninstall cleanly from the same file at any time.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eWhat you get\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eA video tutorial explaining how it works.\u003c\/li\u003e\n\u003cli\u003eThe Script\u003c\/li\u003e\n\u003cli\u003eA personal license key, emailed to you within minutes of purchase. Check your spam folder if it doesn’t arrive.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eTested in 3ds Max 2024\/2026 on Windows.\u003c\/li\u003e\n\u003cli\u003eLow-poly objects named with a \u003ccode\u003e_low\u003c\/code\u003e suffix. The suffixes are configurable, for example \u003ccode\u003e_LP\u003c\/code\u003e \/ \u003ccode\u003e_HP\u003c\/code\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eLicense\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul dir=\"ltr\"\u003e\n\u003cli\u003eOne license = one seat\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"HARD SURFACE","offers":[{"title":"Indie","offer_id":58792144142667,"sku":"HSBM-Indie","price":24.99,"currency_code":"EUR","in_stock":true},{"title":"Studio","offer_id":58792144175435,"sku":"HSBM-Studio","price":119.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1024\/4790\/7147\/files\/HS_BakeMatch_product_2560x1440_fa7f8166-30cb-4ce8-8f86-4228d88d95ae.jpg?v=1791741668","url":"https:\/\/www.hard-surface.com\/products\/bake-match-utility-renamer","provider":"HARD SURFACE","version":"1.0","type":"link"}