Low Poly Workflow In Plasticity
- Regular price
- €29,99
- Sale price
- €29,99
- Regular price
-
- Regular price
- €29,99
- Sale price
- €29,99
- Regular price
-
In this tutorial, you'll learn how to use the right tools inside Plasticity to create a clean low poly base mesh without relying on MOI3D, PIXYZ, plugins, addons, scripts, or any other external software.
The focus is on building a clean, editable foundation with complete control over your edge count.
Need to add or remove edges after feedback from a lead artist or art director?
The workflow makes those changes fast and straightforward, without having to rebuild the mesh from scratch.
In this tutorial, you'll learn:
- Which Plasticity tools are best for creating a clean low poly base mesh.
- How to define and easily adjust the edge count on cylindrical and curved surfaces for a clean, editable base mesh.
- A flexible workflow that makes iteration quick and easy.
- How to create a clean foundation that's ready for further refinement in your preferred DCC.
If you've been looking for a way to build clean low poly base meshes directly in Plasticity, this workflow gives you full control while keeping everything inside a single application.
Wireframe renders are straight export from Plasticity without further optimization in other 3D APP. Before and After workflow.
